


Local send_after_load_orig = nd_after_loadįunction NetworkPeer:send_after_load(type, level, rank. work:session():send_to_peers_loaded("sync_profile", level, rank) M_blackmarket:tradable_add_item( i, "weapon_skins", id, "mint", true, 1 )įunction BlackMarketManager:tradable_update() endįunction GuiTweakData:tradable_inventory_sort_func(index) If ovkmenu._data.skin and not M_blackmarket:have_inventory_tradable_item( "weapon_skins", id ) then While M_blackmarket._global.inventory_tradable ~= nil do Local M_blackmarket = managers.blackmarket SOURCE CREDIT: Simplity (Pirate Perfection) Tweak_.wpn_fps_upg_i_singlefire.perks = įunction JobManager:heat_to_experience_multiplier(heat)įor k,v in pairs(Global.job_manager.heat) doįor dlc_name, dlc_data in pairs(Global.dlc_manager.all_dlc_data) do Return weaponflashlight_check_state_original(self) Self._unit:set_extension_update_enabled(Idstring("base"), self._on) Local weaponflashlight_check_state_original = WeaponFlashLight._check_state Glow = Color(math.sin(135 * t + 0) / 2 + 0.5, math.sin(140 * t + 60) / 2 + 0.5, math.sin(145 * t + 120) / 2 + 0.5) / 2,īrush = Color(0.1, math.sin(135 * t + 0) / 2 + 0.5, math.sin(140 * t + 60) / 2 + 0.5, math.sin(145 * t + 120) / 2 + 0.5)Įlseif ovkmenu._data.laserColor = 2 thenĮlseif ovkmenu._data.laserColor = 3 thenĮlseif ovkmenu._data.laserColor = 4 thenĮlseif ovkmenu._data.laserColor = 5 thenĮlseif ovkmenu._data.laserColor = 6 thenĮlseif ovkmenu._data.laserColor = 7 thenįunction WeaponFlashLight:update(unit, t, dt)Įlseif ovkmenu._data.flashColor = 3 thenĮlseif ovkmenu._data.flashColor = 4 thenĮlseif ovkmenu._data.flashColor = 5 thenĮlseif ovkmenu._data.flashColor = 6 thenĮlseif ovkmenu._data.flashColor = 7 then Weapon_laser_update_orig(self, unit, t, dt) Local weapon_laser_update_orig = WeaponLaser.update
